espelho de https://github.com/ZhengPeiRu21/mod-challenge-modes (ver branch ragnarok para o que é nosso)
- C++ 97.8%
- Shell 2.2%
|
|
||
|---|---|---|
| .vscode | ||
| conf | ||
| data/sql | ||
| src | ||
| include.sh | ||
| LICENSE | ||
| README.md | ||
AzerothCore Challenge Modes
Challenge Modes Module for AzerothCore
This module adds the following challenge modes:
- Hardcore - Players who die are permanently ghosts and can never be revived.
- Semi-Hardcore - Players who die lose all worn equipment and carried gold.
- Self Crafted - Players can only wear equipment that they have crafted.
- Item Quality Level - Players can only wear equipment that is of Normal or Poor quality
- Slow XP Gain - Players receive 0.5x the normal amount of XP.
- Very Slow XP Gain - Players receive 0.25x the normal amount of XP.
- Quest XP Only - Players can receive XP only from quests
- Iron Man Mode - Enforces the Iron Man Ruleset
Challenges can be activated per-character by interacting with the Shrine of Challenge added near the graveyard of each starting area. Challenges can only be enabled on characters at level 1 (or level 55 for Death Knights).
Multiple challenges can be activated on a single character as long as they do not conflict, such as Hardcore and Semi-Hardcore.
Rewards for reaching level thresholds for each challenge can be added using the Config file, and can include:
- Items
- Titles
- Talent Points
- Increased XP Rate
Please note that this module uses Player Settings to store enabled challenges, so please ensure EnablePlayerSettings is set to 1 in your worldserver.conf.